Texture Size or Texture Address Mask Register
TEXUMASK | U maskSet TEXUMASK[10:0] = texture_width -1In texture wrapping mode (CONTROL2.TEXTURECLAMPX = 0): texture_width must be a power of 2.In texture clamping mode (CONTROL2.TEXTURECLAMPX = 1):all widths up to 2048 are allowed. |
TEXVMASK | V maskSet TEXVMASK[20:0] = TEXPITCH * (texture_height - 1).In texture wrapping mode (CONTROL2.TEXTURECLAMPY = 0): texture_height must be a power of 2In texture clamping mode (CONTROL2.TEXTURECLAMPY = 1):all heights up to 1024 are allowed. |